<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE eagle SYSTEM "eagle.dtd">
<eagle version="9.4.2">
<drawing>
<board>
<plain>
<wire x1="0" y1="12.7" x2="0" y2="12.5" width="0" layer="20"/>
<wire x1="0" y1="0" x2="0" y2="15" width="0.1524" layer="20"/>
<wire x1="48.9" y1="15" x2="48.9" y2="0" width="0.1524" layer="20"/>
<wire x1="0" y1="15" x2="48.9" y2="15" width="0.1524" layer="20"/>
<wire x1="0" y1="0" x2="48.9" y2="0" width="0.1524" layer="20"/>
<text>v0.1.1</text>
<text>DMG
PRO AUDIO
LINK</text>
</plain>
<libraries>
<library name="SparkFun-Capacitors">
<description>&lt;h3&gt;SparkFun Capacitors&lt;/h3&gt;
This library contains capacitors. 
&lt;br&gt;
&lt;br&gt;
We've spent an enormous amount of time creating and checking these footprints and parts, but it is &lt;b&gt; the end user's responsibility&lt;/b&gt; to ensure correctness and suitablity for a given componet or application. 
&lt;br&gt;
&lt;br&gt;If you enjoy using this library, please buy one of our products at &lt;a href=" www.sparkfun.com"&gt;SparkFun.com&lt;/a&gt;.
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Licensing:&lt;/b&gt; Creative Commons ShareAlike 4.0 International - https://creativecommons.org/licenses/by-sa/4.0/ 
&lt;br&gt;
&lt;br&gt;
You are welcome to use this library for commercial purposes. For attribution, we ask that when you begin to sell your device using our footprint, you email us with a link to the product being sold. We want bragging rights that we helped (in a very small part) to create your 8th world wonder. We would like the opportunity to feature your device on our homepage.</description>
<packages>
<package name="1210">
<description>&lt;p&gt;&lt;b&gt;Generic 3225 (1210) package&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;0.2mm courtyard excess rounded to nearest 0.05mm.&lt;/p&gt;</description>
</package>
</packages>
</library>
<library name="SparkFun-Resistors">
<description>&lt;h3&gt;SparkFun Resistors&lt;/h3&gt;
This library contains resistors. Reference designator:R. 
&lt;br&gt;
&lt;br&gt;
We've spent an enormous amount of time creating and checking these footprints and parts, but it is &lt;b&gt; the end user's responsibility&lt;/b&gt; to ensure correctness and suitablity for a given componet or application. 
&lt;br&gt;
&lt;br&gt;If you enjoy using this library, please buy one of our products at &lt;a href=" www.sparkfun.com"&gt;SparkFun.com&lt;/a&gt;.
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Licensing:&lt;/b&gt; Creative Commons ShareAlike 4.0 International - https://creativecommons.org/licenses/by-sa/4.0/ 
&lt;br&gt;
&lt;br&gt;
You are welcome to use this library for commercial purposes. For attribution, we ask that when you begin to sell your device using our footprint, you email us with a link to the product being sold. We want bragging rights that we helped (in a very small part) to create your 8th world wonder. We would like the opportunity to feature your device on our homepage.</description>
<packages>
<package name="0805">
<description>&lt;p&gt;&lt;b&gt;Generic 2012 (0805) package&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;0.2mm courtyard excess rounded to nearest 0.05mm.&lt;/p&gt;</description>
</package>
</packages>
</library>
<library name="35RASMT2BHNTRX_TRS">
<packages>
<package name="35RASMT2BHNTRX-TRS">
<description>&lt;p&gt;&lt;b&gt;Switchcraft&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;3.50mm (0.141", 1/8", Mini Plug) - Headphone Phone Jack Stereo (3 Conductor, TRS) Connector Solder&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.switchcraft.com/Drawings/35rasmt2bhntrx_cd.pdf"&gt;http://www.switchcraft.com/Drawings/35rasmt2bhntrx_cd.pdf&lt;/a&gt;&lt;/p&gt;</description>
</package>
</packages>
</library>
<library name="Game Boy-alt">
<description>Nintendo Game Boy Parts</description>
<packages>
<package name="DMG-HEADPHONE">
<description>DMG Headphone Jack</description>
</package>
<package name="DMG-HEADER-S4">
</package>
<package name="DMG-HEADER-S3">
</package>
<package name="LINK">
<description>Link</description>
</package>
</packages>
</library>
</libraries>
<attributes>
</attributes>
<variantdefs>
</variantdefs>
<elements>
<element name="C1" library="SparkFun-Capacitors" package="1210" value="100µF 10v">
<attribute name="NAME"/>
</element>
<element name="C2" library="SparkFun-Capacitors" package="1210" value="100µF 10v">
<attribute name="NAME"/>
</element>
<element name="L3" library="SparkFun-Resistors" package="0805" value="1.2Ω">
<attribute name="NAME"/>
</element>
<element name="L1" library="SparkFun-Resistors" package="0805" value="1.2Ω">
<attribute name="NAME"/>
</element>
<element name="L2" library="SparkFun-Resistors" package="0805" value="1.2Ω">
<attribute name="NAME"/>
</element>
<element name="S0" library="35RASMT2BHNTRX_TRS" package="35RASMT2BHNTRX-TRS" value="">
<attribute name="NAME"/>
<attribute name="VALUE"/>
</element>
<element name="S1" library="35RASMT2BHNTRX_TRS" package="35RASMT2BHNTRX-TRS" value="">
<attribute name="NAME"/>
<attribute name="VALUE"/>
</element>
<element name="DMGJACK" library="Game Boy-alt" package="DMG-HEADPHONE" value="DMGHP">
<attribute name="NAME"/>
</element>
<element name="DMGJACK-OUT" library="Game Boy-alt" package="DMG-HEADER-S4" value=""/>
<element name="S0-OUT" library="Game Boy-alt" package="DMG-HEADER-S3" value=""/>
<element name="S1-OUT" library="Game Boy-alt" package="DMG-HEADER-S3" value=""/>
<element name="E$1" library="Game Boy-alt" package="LINK" value=""/>
</elements>
<signals>
<signal name="N$12">
<contactref element="S1" pad="GND"/>
<contactref element="S0" pad="GND"/>
<contactref element="S0-OUT" pad="GND"/>
<contactref element="S1-OUT" pad="GND"/>
<contactref element="DMGJACK" pad="GND"/>
<contactref element="L3" pad="1"/>
<contactref element="DMGJACK" pad="SWGND"/>
</signal>
<signal name="S$1">
<contactref element="S1" pad="R"/>
<contactref element="S1-OUT" pad="R"/>
</signal>
<signal name="S$2">
<contactref element="S1" pad="L"/>
<contactref element="S1-OUT" pad="L"/>
</signal>
<signal name="S$3">
<contactref element="S0" pad="L"/>
<contactref element="S0-OUT" pad="L"/>
</signal>
<signal name="S$5">
<contactref element="S0" pad="R"/>
<contactref element="S0-OUT" pad="R"/>
</signal>
<signal name="S$4">
<contactref element="L3" pad="2"/>
<contactref element="DMGJACK-OUT" pad="GND"/>
</signal>
<signal name="S$6">
<contactref element="DMGJACK" pad="SW"/>
<contactref element="DMGJACK-OUT" pad="S"/>
</signal>
<signal name="S$8">
<contactref element="L2" pad="1"/>
<contactref element="C2" pad="2"/>
</signal>
<signal name="S$7">
<contactref element="L2" pad="2"/>
<contactref element="DMGJACK-OUT" pad="R"/>
</signal>
<signal name="S$9">
</signal>
<signal name="S$11">
<contactref element="L1" pad="1"/>
<contactref element="C1" pad="1"/>
</signal>
<signal name="S$10">
<contactref element="C1" pad="2"/>
<contactref element="DMGJACK" pad="T"/>
</signal>
<signal name="S$12">
<contactref element="DMGJACK-OUT" pad="L"/>
<contactref element="L1" pad="2"/>
</signal>
<signal name="S$13">
<contactref element="C2" pad="1"/>
<contactref element="DMGJACK" pad="R"/>
</signal>
</signals>
</board>
</drawing>
</eagle>
